public class FiniteStateMachine.ChangeStateTransition extends Object implements ITransition<STATE,EVENT,SUBJECT,Object>
transition
state
FiniteStateMachine.ChangeStateTransition(STATE targetState)
void
execute(SUBJECT subject, STATE state, EVENT event, Object data)
STATE
getTargetState()
String
toString()
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
public FiniteStateMachine.ChangeStateTransition(STATE targetState)
public STATE getTargetState()
public void execute(SUBJECT subject, STATE state, EVENT event, Object data)
execute
ITransition<STATE extends Enum<?>,EVENT extends Enum<?>,SUBJECT,Object>
public String toString()
toString
Object
Copyright (c) 2011-2014 Eike Stepper (Berlin, Germany) and others.