org.eclipse.net4j.util.fsm
Class FiniteStateMachine.ChangeStateTransition

java.lang.Object
  extended by org.eclipse.net4j.util.fsm.FiniteStateMachine.ChangeStateTransition
All Implemented Interfaces:
ITransition<STATE,EVENT,SUBJECT,Object>
Enclosing class:
FiniteStateMachine<STATE extends Enum<?>,EVENT extends Enum<?>,SUBJECT>

public class FiniteStateMachine.ChangeStateTransition
extends Object
implements ITransition<STATE,EVENT,SUBJECT,Object>

A transition that changes the state of a subject.


Constructor Summary
FiniteStateMachine.ChangeStateTransition(STATE targetState)
           
 
Method Summary
 void execute(SUBJECT subject, STATE state, EVENT event, Object data)
           
 STATE getTargetState()
           
 String toString()
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

FiniteStateMachine.ChangeStateTransition

public FiniteStateMachine.ChangeStateTransition(STATE targetState)
Method Detail

getTargetState

public STATE getTargetState()

execute

public void execute(SUBJECT subject,
                    STATE state,
                    EVENT event,
                    Object data)
Specified by:
execute in interface ITransition<STATE extends Enum<?>,EVENT extends Enum<?>,SUBJECT,Object>

toString

public String toString()
Overrides:
toString in class Object


Copyright (c) 2011, 2012 Eike Stepper (Berlin, Germany) and others.