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Interface Summary | |
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ITransition<STATE extends Enum<?>,EVENT extends Enum<?>,SUBJECT,DATA> | Encpsulates the logic to be executed when an event arrives for a subject in a particular state. |
Class Summary | |
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FiniteStateMachine<STATE extends Enum<?>,EVENT extends Enum<?>,SUBJECT> | A finite state machine that is based on a matrix of
transitions . |
FiniteStateMachine.FailTransition | Deprecated. Use FiniteStateMachine.FAIL |
FiniteStateMachine.IgnoreTransition | Deprecated. Use FiniteStateMachine.IGNORE |
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